fm_sewers_dev

Discussion in 'Garry's Mod: Flood' started by Donkie, Oct 27, 2015.

  1. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    ew
     
    #21
  2. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    I like lighter version better.

    I started working on some water locks/gates for the other end of the sewer.
    Which side do you like the best? Left/Right
    Barrel for scale
    [​IMG]

    Also, the inside of the rooms:
    Vending machine for scale. Perhaps the roof will be too low?
    [​IMG]
     
    #22
  3. Decap

    Decap Super Radman

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    The left side (green) seems to work well. Keeps it from being dull. Roof is way to low, I actually have an issue with the current roof on the server bc since it's gone, props and no clip players keep getting transported back to the main room when they go to high and it's very annoying. But besides that, it looks good.
     
    #23
    • Informative Informative x 1
  4. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    Tried two different door sizes. The big one is more useful, but looks kinda ridiculus imo

    [​IMG]
    [​IMG]
     
    #24
  5. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    Maybe try to raise the door in the first image by 1/6th the size? (1 and 1/4th of the size of two vending machine)
     
    #25
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  6. Decap

    Decap Super Radman

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    How about try to alight the door height with the window height? That's kind of in the middle of what you had and it looks more even that way. I like bigger doors. means you can build a boat inside your room and move it to different parts of the map so you're not contained within just your room.
     
    #26
  7. thepastamonster

    thepastamonster Member

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    Lighter version and number 2
     
    #27
  8. Wolfgang

    Wolfgang Veteran Member Platinum VIP

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  9. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    #29
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  10. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    Are you able to make it day/night compatible for events like zombie?
     
    #30
  11. Decap

    Decap Super Radman

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    Hot. Why only 4 rooms though?
     
    #31
  12. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    He's showing parts of it I think

    He's showing one end of the map
     
    #32
  13. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    I'll look into adding day/night, very possible, but might make lighting too shitty.

    Gonna add 4 more rooms, but the design isn't finished so I cba copy pasting yet
     
    #33
    • Informative Informative x 1
  14. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    Add streetlights/spotlights around the map similar to build a canal night version
     
    #34
  15. Decap

    Decap Super Radman

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    I like the thought of a night version. Would make using lamps and lights more useful.
     
    #35
  16. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    #36
  17. Ethan

    Ethan Emo

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    #37
  18. Nation

    Nation The All Seeing Eye

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    that looks really sick xD don't know why just the bridge in the middle, and darker is nice too :p
     
    #38
  19. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    Well, it only can be useful for certain events such as Mortar round, and Juggernaut. An option to disable weather sounds should be greatful for those who are annoyed by it. (Or reduce the sound serverside by 50%)
     
    #39
  20. Ethan

    Ethan Emo

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    tf you talking about?
    I am talking about not making the rain stupid
     
    #40