I think that we should take out the system where if you go on another players boat you will get flung, but on the topic I also think that we should not just allow players to go on enemy boats so what should happen is players are damage a fatal amount instead. Taking out the flinging system will take out a number of issues that arise sometimes. -Prop sabotage, Now if a player puts a prop on someones boat they won't get flung away but will take damage still. It's still better than be flung though. -Boat pushing, In some cases when someone harpoons or thrust their boat towards someone it will hit their boat too and sometimes it will cause them to fling off which can lead to fatal changes. -Fling glitch, Sometimes if you do get onto a players boat, Accident or purposely you will sometimes get stuck in a flinging loop and you can't do anything. During a fight phase this can lead to death because you are stuck constantly being damage, if it's during a build phase well.. it's just a waste of time. One of the main reasons I'm making this suggestion is also because I think that the sledgehammers should be utilized more than they are right now, If a player were to build a large surface area boat then they could just stand in the center and not worry about them. Removing the fling system will allow players to attack others with a type of punishment/consequence back but not as big as the flinging. This is a suggestion, Calm down. I don't need your lack of control with the words that comes out your mouth. B) -Duck out, BOI
This is useless, would you like an enemy to just simply get on your boat and shoot the hell out of it? I've proposed this idea but allowing players to get on the boat but take heavy damage on it then being on water.
I was thinking of something more fatal like 30 damage per tick so you literally stand on it for less than a second or so. Also, if they do get on your boat you might as well take out a sledgehammer and hit them too.
Hm since water deals ~8 damage a second, being on player boats should cause ~15 damage per second. I guess being on player boats is a last resort? Useful for sledge as you've said since there is literally no way to charge up to them if they have a really long boat.
Yep, So lets say theres a player with a large boat but around 15% health and you have a tiny boat that is obviously going to lose. You choose to use your sledgehammer to easily take him out but you can't because of the fling.
Not really useful imo. I can see why in that one situation, but how often is that situation going to come up to justify this change? The only people getting stuck in a loop are people who don't know how to play. How does prop sabotage have anything to do with the push functionality?