Hey all. I was doing some thinking recently and I thought of a new round that could be added into flood. Build Phase During the build phase, all props would be allowed but a few extra things would be available for purchase: - Filter (Spawn by tool gun for $200, 350 Health) Is able to turn toxins into air clean air in a small bubble like radius. -Detector (Spawn by tool gun for $750, 300 Health) Able to detect toxin mines in a medium range, it would have a radar like design and could scan 360 degrees. -Wrench (Permanent purchase for every Epidemic round off Weapons and Utilities, costs $500) The wrench would be used in a similar fashion to the healing stick, however it would only work on the filter and detector. -Decontamination Spray (Temporary purchase for that round, $200) It works the same way as the fire extinguisher but right click to spray outwards to decontaminate a friend or a prop and left click to use on yourself. The ammo would be placed at 500 with 2 being used per second and 5 on yourself. Fight Phase When the fight phase begins, all players damage is reduced by 25%. The water would turn darker and murkier to hide toxin mines, toxin mines are would be spawned randomly and would be chained to the ground under the water. Toxin mines are triggered when a boat floats almost directly above it. They should spawn 2 per player in each round, toxin mines can also contaminate props which could damage players if stood on and would break if not decontaminated, taking 5 damage per second. If someone is killed by toxin (Props/Water/Mines) they will their ragdoll will become a burnt character model (Example below). Images Detector: -NuclearTestCabinet -computer01_keyboard -monitor02 Filter: -TrapPropeller_Engine -SmokeStack01 #
Pros: I love how in depth your idea is, most people don't put that much effort into it Screenshots are helpful as well Cons: Not really sure if this is even possible given the restrictions of the source engine. If it is possible, it seems very complicated for the regular user. Keep in mind that many people get confused during a simple team event (everyone split into 2 teams). So imagine how bad it could be for something like this. Definitely not trying to knock your idea down at all as it is very well thought out, this is just my personal opinion. @Donkie could give you much better idea on if this is even possible with the source engine or not.
Thanks for the feedback man, I just to put out what I think could put a twist on the game and bring some challenging elements to gameplay. I'm open to all constructive criticism and I appreciate your help!
I like the idea of toxic water and such. Maybe we could simplify this into and "easier to understand/more straightforward" approach. Water is extremely toxic, touching it would cause twice the damage over time as normal water would Fume pockets would rise out of the water for 10-15 seconds in random locations. Being near or inside these pockets would cause health to decline as if you were in the water. Toxic water could possibly cause very slow prop damage as well, not enough to destroy the boat, but enough to reduce it slightly throughout the fight phase. Instead of detectors and all that jazz, just get some wearable gas masks and hazmat player models. Wearing a gas mask would prevent damage from fume pockets. Hazmat player models would prevent the double damage from touching water.
I like how you've simplified it down but still kept the base idea, I think that could suit flood quite nicely for learning players!
You're welcome to use my ideas to edit your original post if you'd like to. It's your idea in the end.