All suggestions related to the Flood may be posted below please include as much detail as possible You can view the changelog here note: Feel free to open a new topic if your suggestion demands or attracts community feedback
Here's a Suggestion: Perks. These are Slight perks that would affect a player's overall performance in the fight phase, for in game cash. For example, here are a few ideas. Strength: Causes the player to do 0.5 extra damage on every hit. Health Regen: Causes the player to heal very slowly, over time. For example 1hp every 6 seconds. Aquatic: Causes the player to swim slightly faster and take slightly less damage from the water. Tank: Causes the player to start with 5 additional health. Ammo: Causes the player to start with 1% extra ammo on all weapons (Excling perhaps the Explosives and Harpoon) Criticals: Causes there to be a 1% chance for a hit to do 200% damage. Just a suggestion.
Believe it or not this is an idea we have listed as a potential implementation in the future. The perks would be features in the existing store and bought with the token currency.
I came up with a couple of ideas for special build phases. Here's what I have to share: _________________________________________________________ (1) Minikin Round (a) Props that ordinarily have 100 HP or less can only be used for building (i) The health value for each prop is increased by preset multiples. The health multiplier ranges from x1.1 to x3.5, depending on the prop. (b) Most props are provided with an upgrade in buoyancy. (c) Explosive ammunition is substantially reduced. (i) Grenade ammunition . . . . . x1 (ii) RPG ammunition . . . . . x2 (d) Prop spreadsheet: http://www.mediafire.com/view/sm6qq5ei5ucxyju/Devinity_Flood_-_Prop_Attributes_-_Minikin_Round.xlsx_________________________________________________________ (2) Improv. Round (a) Players are provided with a random selection of eight (8) kinds of props that can be used for building. Everything else is off-limits for the round. (b) Material category distributions: Wooden . . . . . . . . . . 4 props Plastic . . . . . . . . . . 1 prop Metal . . . . . . . . . . 1 prop Other . . . . . . . . . . 2 props _________________________________________________________ (3) Manhunt Round (a) Weapons can be used for inflicting damage to players. (b) Damage done by water is increased by x1.5. (c) Damaged done to props is decreased by x0.80. (d) Explosive damage that can be dealt to players is balanced appropriately. (i) Ideally, damage inflicted by grenades and RPGs should affect players a lot less than toward props. (e) Reserve ammunition for some weapons (such as the M249) is reduced.
I must say these are well thought out suggestions, props to you! (pun intended) As always I'll look into it but I can't promise anything.
*Lol* Thank you for being able to take a moment of your time to check out my ideas. If any of the suggested phases have potential, I would be more than happy to see about refining them in areas that warrant simplification/more detail/stat tweaks/etc. Otherwise, I'll keep trying to brainstorm ideas that look good on paper (and hopefully in practice!) and share them here when I can.
I was at some point in the past thinking about something similar in some aspects to the rounds proposed. I was thinking of having a Random round, where all players would only be given one weapon to use in the fight phase (Regardless of whether or not they owned the weapon), the weapon would be chosen at random (Excluding things that have a limited range or do no damage to props, or are VIP only: Harpoon, Bugbait, Grenades, Stunstick, Famas, Extinguisher), and the player(s) would be given unlimited Ammunition for the singular weapon they had. I can just imagine RPG fights and Shotgun Battles.
Suggestion: Attachments/upgrades Reason: When you've been playing flood for awhile, you soon come to complete the challenge of obtaining all the weapons, thus this only opens up the pointshop. Perhaps adding attachments/upgrades to weapons may result in it taking longer to achieve all the weapons, as this makes it more of a challenge. We could always keep updating, bringing something new in when we feel it is needed. I see the pro being that there is something players can work for, not just dominate with ALL the weapons they already have. It also means they don't always have to keep using their money on the token shop, instead they can focus on something that promotes them in game.
Put one or two ichthyosaur's from Half Life in the water, maybe during a special round? If a player is not on your team or you are going alone, other peoples props can be transparent. ie: they cannot block you or your props with their body or their props. This would help tremendously with griefers who prop push. Melon Mines. These can be used during battle round and will float in the water until detonated or triggered by proximity. Health wise, that would be up for debate. We could do 4 max mines with a health of 100 each. Random Battle Royal Round. Players build boats like any other round, but once the battle round starts, all boats are dragged towards the center of the map for a full on close encounter battle. Other details would still need to be worked out such as which weapons would be used.
Maybe we could have a special round that can happen where the player has a chance to earn tokens without having to trade in-game money or real u.s. dollars. it doesn't need to be a significant maybe 2-5 that the last survivor can get.This could help get more character model's and colors to brighten up the area. Thanks for reading have a nice day
Can we make it so text chat from dead players can be seen by those who are still alive? Reason being is that noobs who don't know the rules will just shoot at props and we can't tell them its against the rules. Kinda silly to ask an admin to join just to tell them, so we are faced with waiting it out.
I agree with this it is really annoying seeing people money rounding and delaying when you can even tell them you can't do that
Lets look into having the ability to save 1 boat for future use. This ability should only come with VIP benefits though. It costs more $ to use this feature as well @ +25% more than normal price.
Duplicating/Saving boats is something I've always wanted to do but it comes with complications. The biggest issue is that it causes unoriginality, players will build their awesome boat and then keep using it for every single round, perhaps then even winning every single round. To overcome this I've thought up with this solution: Every dupe will have a set of charges (3?), when you paste it, you'll lose one charge. When charges are gone, the dupe is gone. Along with this there will also be a cooldown feature which prevents you from using the boat the next 3 rounds or something.
I like the sound of that. Adding in the extra cost of it probably wouldn't effect things as well as I thought because people can make up that money easily with a good boat, So i like your idea better. Should it still be limited to VIPs? If so I think it should start with Silver not Bronze.
To add onto Donkie's idea on how boat duplications should have charged uses, I believe that some of the more troublesome types should have fewer charge reserves, longer wait periods, or a combination of both. However to warrant such edits on a specific duplication, the first course of action would be to create an open discussion thread (loaded with pictorial evidence) about concerns with the build here on Devinity. After enough feedback is provided the staff would then be able to decide the most appropriate course of action to take - be it to apply said changes or, under extreme circumstances, outlaw the duplication outright.
What about a longer cool down period as related to the health of each prop? Basically if the health of the prop was 50, it would add on 50 seconds cool down. So the higher the health, the longer the cool down. The timer should only go down when you are connected to the server as well.
Perhaps something like that too. Each prop would need to calibrated to have their own respective cool downs.
Do we have any new weapon ideas? I know there are a ton out there. I was thinking of a flamethrower, possible the TF2 one. Limited ammo and force that will push your boat back would be a nice addition.