I am just throwing this idea out there, a perks system. Now you may go: "Not a very original idea..." but read on. HOW IT WILL WORK -Players have a choice to select ONE perk, they can also pick NO perks but ONE perk is the maximum. -This ONE perk not only buffs up the player but also provides a nerf of equal magnitute. -Perks will be constantly balanced, if one perk gives too much advantage its benefits will be nerfed or its disadvantages will be buffed. -Perks only require level, the higher your level, the goofier the perks you have access to. Examples: Survivor Perk (Level 20) - +5% Prop HP, -6% damage (why +5 and -6, because the longer you survive, the more money you make) Swashbuckler Perk (Level 50) - -50% Gun Damage, -50% water hazard (melee becomes a thing) Bling Boat (Level 100) - Props cost double, Props take double damage, Props have the gold material, All money gained by you during the round is doubled. (double the risk, double the reward) Die For Me (Level 120) - Every teammate that dies has his props destroyed but all alive team member's props regain all of their HP (You will try to protect your builder and die for him if need be) PROS -Gives players a reason to level up, adds to progression. -Encourages new and interesting playstyles. CONS -A large amount of perks may lead players to exploit the system, for farming or griefing. -Coding this is easier said than done. To reduce the impact of potential exploitation we can: -Make it an event, this way you won't face goofiness every round. -Depending on your level you are given a choice of 3 random perks on the perks round. Keep in mind this is just an idea, I welcome all critisism as long as you don't resort to causing flame wars.