Idea Airdrop

Discussion in 'Garry's Mod: Flood' started by Kolser, Oct 8, 2016.

?

Do you want Airdrop to be added in-game?

  1. Yes

  2. No

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  1. Magic Fraps

    Magic Fraps Member

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    Well, i like this even tough getting 50 toekns = 100 k worth is a bit tooooo much
     
    #21
  2. Kolser

    Kolser Cheeki Breeki Silver VIP

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    It has 5% chance - people can test their luck (Heaven's Wrath has a chance of 2%).
     
    #22
  3. Wolfgang

    Wolfgang Veteran Member Platinum VIP

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    Heavens wrath should not even have a chance, giving a player a chance at 600k is moronic
     
    #23
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  4. Magic Fraps

    Magic Fraps Member

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    I agree actualy everything + 150 k is a bit toooo much
     
    #24
  5. Kolser

    Kolser Cheeki Breeki Silver VIP

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    Well, we can remove it from the list of the loot/but also we can make the % even smaller.
     
    #25
  6. Magic Fraps

    Magic Fraps Member

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    well if it is dropebel it should be like 0,001 % or smt
     
    #26
  7. Seth

    Seth That Guy Platinum VIP Gold VIP

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    I believe heavens wrath should have a solid .5% of being in the chest, this way you have 1 in 200 chances of getting it, so you have the potential to not get one for a whole 199 airdrops, then again if you have a 99% chance of getting something there is still a chance you could not get it, I believe .5% should do the trick for that, basically for things that are worth or are $100,000 or more, should be 2% or lower, something like this would be sufficient in my mind. If something is worth $150,000 then perhaps it has a 1% chance of being in a drop? You get the gist of what I am saying.
     
    #27
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  8. Wolfgang

    Wolfgang Veteran Member Platinum VIP

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    If something 150,000 has 1% then heavens earth should have .05% or less. Honestly seeing as it's the gen of the store, I think we should scratch it entirely.
     
    #28
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  9. jeffreythe00

    jeffreythe00 Dreamer

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    I've been keeping a close eye on this thread since it was created but I have not yet decided if this is a good or bad thing for flood yet. However you guys are doing a good job so far so I'm not going to intrude. I did want to say a few things though.

    You guys can debate about drop percentages all you want. The only thing thats going to give you a *real* idea is a *HARD* sample size. IE: 100 chests opened with each drop listed.

    Ideally you would want to crunch the numbers beforehand and then run a sample to see how the drop rate compares to your numbers and adjust accordingly. (Granted this is more about luck but you can't just say "If a player opens a chest, he has x chance for x drop".)
     
    #29
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