Build Round: Everyone has access to thrusters. Battle Round: Once the round starts, players will see a "Checkpoint" randomly appear somewhere on the map. Players must reach the checkpoint for the next one to show up. Clearing a checkpoint awards $100. The main objective is to race to the checkpoints, however some limited weapons will be available such as Bugbait, grenades, and the harpoon. The first checkpoint is random, but the 2nd checkpoint would need a max distance from the previous checkpoint to appear. This is to prevent checkpoints from appearing on the other side of the map all the time. There would also need to be a minimum distance to prevent the next checkpoint from appearing right next to where the previous one was. Checkpoints only show from the players perspective what they have completed. If a player has gone through a checkpoint, that checkpoint is still there for players that have not gone through it yet and will be until they clear it. However the next checkpoint will be in the same location for everyone, each player does not have their own checkpoints to clear.