Major Idea Dailies

Discussion in 'Garry's Mod: Flood' started by Noriaki Cocaine, Aug 13, 2018.

  1. Noriaki Cocaine

    Noriaki Cocaine Devine Member

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    In an effort to improve the activity on Flood, I believe daily objectives would be a good idea.

    Foundation
    Dailies are:
    • Not too difficult but should take more than 1 round to complete
    There will be two categories of objectives: Statistical and Special

    Statistical objectives are more consistent and include goals like destroying a set amount of a certain prop or doing a set amount of damage with a weapon. You can call this the grindy part.

    Special objectives are unique and require you to do something strange or individual, like building a specific kind of boat or playing in a certain way. You can call this the fun part.
    • Something that punishes you for only trying to go for them
    Most of the time, if you try to only fulfill your objectives you will end up not doing well. This is so players don't stray away from the core of the gamemode. I feel like this is something that is up for debate, however, as it could discourage players from doing them.
    • Simple so any kind of player can understand them
    A good majority of the community doesn't speak English, so this is an incredibly important point. Perhaps we can create images for these objectives that can be displayed so there can be at least something indicative of the goal that isn't just text.

    Reward
    Initially, the first thing I thought of as a reward would be money that can only be spent on props to discourage farming for tokens using dailies, but maybe that isn't actually a problem. Giving people money for completing them seems good too. Additionally, with the inclusion of the new level system in the next patch, these dailies will also give you xp.

    There will be achievements as well; Here are some I have already thought of:
    Every day?: Complete 1 daily objective.
    Making it in time: Complete 30 daily objectives.
    More please!: Complete 75 daily objectives.
    Same old, same old: Complete 20 statistical objectives.
    Taboo: Complete 20 special objectives.

    Structure
    There should be at least 2 dailies available at any given moment to guarantee that you get both types of objectives but I feel like 3 is a nice number.

    New dailies will be given at 00:00 GMT. A timer will be displayed until the next reset for people to always know how much time they have left regardless of their timezone.

    If someone doesn't want to do one of their dailies, they are allowed one reroll (per day). We also could allow them to reroll multiple times for a penalty to the reward, possibly?

    Template
    Ah yes, the hardest part of this undertaking. Unless there can be some kind of random generator for these objectives, we have to come up with some suggestions for the archetypes ourselves.

    Name: <Straightforward name>

    Category: <Statistical or Special>

    Objective: <What you have to do (you can use variables here if unsure of balanced amounts)>

    Reward: <Amount of money>

    shoutouts to @counter and @manchyy for help)))
    (i feel like dawson)
     
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  2. Noriaki Cocaine

    Noriaki Cocaine Devine Member

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    Some suggestions to start it off.
    Name: Prop Cleanup

    Category: Statistical

    Objective: Destroy x amount of y prop. (Amounts will differ between props)

    Reward: $1250

    Name: Arms Specialist

    Category: Statistical

    Objective: Deal x amount of damage with y weapon. (Amounts will differ between weapons)

    Reward: $1250

    Name: Manslaughter

    Category: Statistical

    Objective: Kill an enemy player.

    Reward: $2000

    Name: Cautious Movements

    Category: Statistical

    Objective: Survive a round with more than 75% health.

    Reward: $1750

    Name: V.I.Prop

    Category: Special

    Objective: Use x (amount of a) prop(s) in your boat.

    Reward: $1000

    Name: Democracy

    Category: Special

    Objective: Participate in a vote.

    Reward: $500

    Name: Crack Shot

    Category: Special

    Objective: Hit an enemy player with a thrown sledgehammer.

    Reward: $2000

    Name: Last Last Last Resort

    Category: Special

    Objective: Use 4 or more backup boats in one round.

    Reward: $1500

    Name: Balancing Project

    Category: Special

    Objective: Build a boat that uses the same amount of props from each category.

    Reward: $1500
     
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  3. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    Name: Pirate Ship Wars
    • Category: Statistical
    • Objective: Destroy 10 props with the cannon during the pirate event.
    • Reward: $1000, 250 XP

    Name: Ballistic
    • Category: Special
    • Objective: Build a boat with at least 8 metal props attached to it
    • Reward: $1000, 300 XP

    Name: "Gas, gas, gas! Gotta step on the gas!"

    • Category: Special
    • Objective: Propel x meters using the boat motor.
    • Reward: $1500, 300 XP
     
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  4. Ary

    Ary Member Silver VIP

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    A couple of rough suggestions:
    • Objective: Do x amount of damage.
    • Objective: Destroy x amount of props.
    • Objective: Damage/destroy x amount of props that are x meters away from you.
    • Objective: Do x amount of damage with Pistols/rifles/snipers/smg.
    • Objective: Build a boat or x amount of boats using only wooden/plastic/Metal/miscellaneous props.
    • Objective: Build a boat using only circle/square/straight props.
    • Objective: Use only pistols/rifles/smg/snipers the whole round, y amount of rounds.
    • Objective: Don't be the first one to die x amount of rounds in a row.
    • Objective: Deal x amount of physical damage to players.
    • Objective: Build your boat one minute before the fight phase starts.
    • Objective: Build a boat that costs x amount of money.
    • Objective: Build a boat with x amount of props.
    • Objective: Survive until there is only one more player/team left.
     
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  5. Noriaki Cocaine

    Noriaki Cocaine Devine Member

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    We would want daily objectives to be something players have to slightly go out of their way to earn. These can work but they are more like things that will happen no matter what without necessarily trying to get them. You'd have to create more conditions or parameters.
     
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