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  2. Hello Guest,

    Based on the poll of our community discord, we have decided to make adjustments to the following stats:
    • Props: All health have been increased by 1.35x
    • Weapons: All damages have increased by 1.3x
    While it may seem bearing on paper, rounds will theoretically be the same in terms of gameplay. We have decided to make these changes in order to further balance and open up for more weapons in the future. With this, profit from props also increases to hopefully assist new players in earning cash.

    This is an experimental change and can be easily reverted back at any time. Should you have any suggestions, feedback or concerns regarding these changes, please be more than free to bring it up on our forums or discord.

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Modification Flood Weapons Feedback

Discussion in 'Garry's Mod: Flood' started by counter, Aug 27, 2018.

  1. counter

    counter Legendary Member Staff Member Admin Platinum VIP

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    You can post feedback/stat change requests for any new and current weapons here.

    Also, please try to be detailed with your requests (if necessary) so we are all able to float in the same boat as you. (The more weight a reason has, the better it will support the idea). Discussions are also accepted here


    https://devinity.org/pages/auditlogs/

    Accepted and processed changes will be marked like this:
    This is a processed change
     
    Last edited: Aug 28, 2018
    #1
  2. counter

    counter Legendary Member Staff Member Admin Platinum VIP

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    Flood 2.1.7 changes:
    • Replaced 6 weapons
    • Added 1 new weapon
    • Changed scope textures of the AWP/SG550
    • Decreased SSG Shotgun welding chance
    • Decreased damage of all explosives by 5
    • Added viewmodel blowback on some weapons (357, AK, UMP, Galil)
    • Allowed shooting while sprinting on pistols
    • Allowed SSG Ironsights
     
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  3. counter

    counter Legendary Member Staff Member Admin Platinum VIP

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    The M4 Combat Shotgun should have its RPM and reload speed increased; right now it feels way too slow and clunky to be viable (courtesy of @Snowstorm)

    Also allow firing while sprinting on the Dual Deagles and increase the spread. Also get rid of the melee feature since it does no dmg

    The new m249 should have static spread instead of dynamic so people aren't able to easily snipe from across the map

    The galil should have it's firerate increased to make it become a more ideal weapon

    (Model Post)
     
    Last edited: Aug 27, 2018
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  4. Alucard

    Alucard Pyramid head Staff Member Junior Server Moderator Bronze VIP

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    The super shotgun I don't know how new it is but it seems to unweld many props I can shoot at, and just tears the boat apart after a few rounds perhaps we could get rid of the unweld.
     
    Last edited: Aug 28, 2018
    #4
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  5. counter

    counter Legendary Member Staff Member Admin Platinum VIP

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    8/28/18:
    • static spread for minimi
    • switched gun bases for ddeagle (removed bashing)
    • increased spread recovery for ddeagle
    • completely removed welding for ssg [@Alucard]
    • increased shell time for spas shotgun
      • ShellTime = 0.45 => 0.5 (slower reload speed)
    • Changed SPAS Shotgun RPM:
      • Primary.RPM = 75 => 80
      • Secondary.RPM = 60 => 55
    • decreased shell time for m4 combat shotgun [@Snowstorm]
      • ShellTime = 0.7 => 0.45 (faster reload speed)
     
    Last edited: Aug 29, 2018
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  6. Snowstorm

    Snowstorm Member Staff Member Server Moderator

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    BRING BACK THOSE HL2 grenades, i beg u. Also inc. reload speen a bit for m4 sg, it is still shitty, only could be used for 1st magazine charge
     
    #6
  7. counter

    counter Legendary Member Staff Member Admin Platinum VIP

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    As much as I would like the grenades back as well, we have removed them due to a serious exploit and is something Bayrock or Donkie may choose to fix

    The m4 shotgun's reload speed has been adjusted in correspondence to yesterday's changes so let me know if it still needs changing
     
    #7
  8. Snowstorm

    Snowstorm Member Staff Member Server Moderator

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    Well, m4 still shitty in compare with double-barrel or spas cause of much lower dmg per shot (30, Carl, fockin 30!!), same bullets spreading (dispersion), same reload speed with spas (after update, lul), also costs 25k. It has no any good options to use. Mbe u should add super accuracy to it or smthing like that i dunno.
    Then GOL magnum. The same problem, absolutely shit in compare with guns from the same category so it has no use: SG550 - moar like best dpm weapon with good acc and rpm so fuck it, then AWP: 12dmg per shot (against 15), in the fact same (or little better) rpm than Gol, it has a perfect optical sight which means almost 0% chance to miss to any props in opposite corner of map (gol has stock sight, tbh i'm missing like 10-30% of shots), mag. size 10 (gol - 5), 50 ammo at all (25), costs 21k (gol - 30k, even sg550 costs 27.5k lul), same reload speed (mbe a little bit faster). Then bow: it costs nothing (against 30k), 25 arrows aswell, bookshelf destroyer, rpm in the fact > than Gol has, it's only bad cause of projectiles. So actually GOL is not even alternative to sniper rifles that u usually use to snip some little props at long range. U can say that: well, just use it after sg550 and awp then. But u know that 99% of all rounds plrs dont use all awp ammo so there's no option to use GOL at all.
    Mbe boost dmg from 15 to 20-22 or lever action speed could help, we can ask staff/plrs in discord for some suggestions.
     
    Last edited: Aug 30, 2018
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  9. Noriaki Cocaine

    Noriaki Cocaine Devine Member Staff Member Admin

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    The GOL Magnum's damage has been increased to 25 from 15.
    Reasoning: As a bolt action rifle that is reloaded per round, there needs to be a significant amount of damage to balance the inconvenience of use.

    The M4 Shotgun's damage per shot has been increased to 7 from 5 and the number of shots has increased to 7 from 6.
    Reasoning: The other two shotguns outclassed this one, so it needed more power to match them.

    The .357 Magnum's damage has increased to 12 from 9.
    Reasoning: This weapon should be more effective than the dual magnums instead of having the same damage. We also want to encourage use of pistols as they are an underused category.
     
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  10. counter

    counter Legendary Member Staff Member Admin Platinum VIP

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    8/30/18:
    • Increased glock recovery speed (from 7 to 7.5)
    • Nerfed SSG damage (from 3 to 2)
    • Fixed world model positions for the mp5 and rpg
     
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  11. Ary

    Ary Member Staff Member Junior Server Moderator Silver VIP

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    I think that you need to buff the heavy weapons a little bit or make them more appealing to use. Before the multiplier update the heavy weapons were basically the only weapons that could deal extreme amounts of damage at close range (and I think that its the way it should be)
    However after the update some of the rifles and other weapons are appealing as well and even do more damage (for example you are better off using the ak then the minimi para even at close range)
    I guess what I am trying to say is that they should be more appealing to use at close range then other weapons, and that is not the case right now.
     
    #11