I think we all can agree flood becomes quite stale and boring after being played too much, atleast for most of you guys. This is a problem because if you get bored of the gamemode, it gives you less reason to stick around in the community itself, which leads to staff resignation and other sad stuff. Adding new content (events, weapons, etc) does somewhat help with making it less stale, but it doesn't give anything groundbreaking, which is what I believe is needed. Many games uses some sense of progression to keep their playerbase alive. I'm talking levels, character customization (gear, clothing, weapons, talents, etc?), achievements, statistics. And maybe this is where we need to go too? One idea, could be: making the gamemode require more farming to unlock the coolest of the shits. Currently we are pretty kind to the player and he can get anything within a day max, but I'm talking making shit more hardcore, days of playing required to get that sexy weapon, or maybe prop unlock, or hat unlock, or whatever. A ground-up rebalancing Another idea, could be to make the leveling system into an actual leveling system, experience, level up achievements and unlocks, etc. Then we could have "prestige" levels where you reset everything and start from scratch again. This could create a huge amount of playtime possibilities. Do you agree with me? Throw ideas!
This game mode is boring after a week of playtime, I would say to add player models, and hats for levels and prestiges. I know you guys don't want people to wait that long, and want fast download speed, but that is a cost to make the server more appealing. You could also do skills based on levels and prestiges, for example 10hp every prestige. You may think this can be op for people who plays on the server constantly, but will it keep people interested? YES! New players will grind to reach just for that 10 more hp. Another skill is being able to fly for a max of 10 seconds. This is a pretty cool skill because it could mean you win or lose in certain situations. Op skill again, so I would make this unlock able once you have one prestige, and then you can buy it for 100k. More prop health could also be another one. Every prestige 5hp more. People will grind for each prestige so there boat can be just a bit tougher to defeat. Well all this is just a suggestion.
Getting better for every level is a good idea, but it could make it more difficult and unfair for beginners. Games like WoW combats this by only having players with similar level be able to match against each other. However I guess if we make the playerlevels also make the player better, I think it'd work anyways.
Honestly what you laid down here sounds like a lot of fun, only one I've been against is prop unlock. In my opinion it'll end up giving experienced players too much of an advantage over newcomers. Tbh I never get tired of flood, it's my heroine but I'd really like to see some of these implemented.
There are many threads that deserve a lot of attention. Spoiler http://devinity.org/threads/flood-c...nts-improve-and-expand-item-equip-system.831/ http://devinity.org/threads/allow-teams-to-be-public-or-private.1389/ http://devinity.org/threads/flood-m...s-to-utilize-others-boat-motors-cannons.1011/ http://devinity.org/threads/flood-fine-tuning-the-user-health-display-and-damage-systems.1850/ http://devinity.org/threads/flood-integrate-gmod-legs-3-w-toggle-friendly-settings-integrated.1873/ http://devinity.org/threads/content-improvement-adding-intro-outro-battle-phase-music.872/ But I agree overall to the changes to flood. Maybe even revamping it into Flood 2.0
I think new maps would improve it vastly, I know you are working on one currently and it takes a lot of time but I think maps would make it seem like a new experience. Maybe change maps every 20 rounds or so.
Well we already added new weapons new player models would improve it buy you guys have already made that point.
Donkie's new map looks sick. I can't wait for it to be released. That way, we can have many features including 'melonracer' that will be probably added as a minigame for when you die (waiting for the round to be over)
flood itself seems too basic to keep most people playing for mass amounts of time no matter what you do, in the end as long as it's flood it's still just shooting the fuck out of other people's boats, the core concept doesn't allow as much as variety as other game modes imo don't get me wrong it's still fun for me but I'm just saying, unless you make something that's unbalanced AF there's no real way to prevent players from losing interest ik this shit gets suggested like everytime we have a thread about this but although it'd be hell to moderate and set up, I'm still thinking a TTT server with fresh custom made traitor items would be a nice addition for devinity it really allows for a lot of variety also @Firedraft would be serious if we had a TTT server too that or we can work on jailbreak lol
This thread is strictly about improving flood, I agree new gamemodes might help, but I want to focus first-hand on improving flood. @Dawson talents was just an example of what other games use for character progression.
I like the idea of purchasing props, probably with tokens, to unlock them. I'm surprised no one ever came up with that idea before. Maybe if we add any new props in the future, we can have them be unlocked in this way. Also we must not discredit that a new map would do wonders. I'm not sure why it would take this long to get a map out, but maybe we should bump that up to being a top priority.
Sure. Volcano has two issues at the moment. -some way of identifying rooms. Donk doesn't like the flat font compass thing. Sculpting letters was suggested but shot down by Donk. -better lava texture. We need a large, animated (preferably not scrolling) lava texture. Dawson posted some things on slack about merging textures.
Those are miniscule problems it seems, cosmetic at that. While I don't want to release something that isn't finished and might look bad, does it work otherwise? What would it take to get that finished, completed, tested and released within a month's time?
To test the map entirely I suggest that next conference we play on it after. I've fooled around on the map with single player but never got the opportunity to actually participate in a fight phase.
Yes, the map is functional. I'd say its about 99% complete. Yes, the map should be already done by now but . If you'd like to test the phases of the map, here are the commands: Spoiler: map commands if server, turn on sv_cheats 1. ent_fire lr_cycle_start trigger //opens roof and lava rises ent_fire lr_cycle_end trigger //lowers lava and closes roof @Donkie do I need to add room triggers and teleport things to the map? Or will that be server-side? Is the server configured for other maps? Another issue: predator missiles. -when using the missile near the edges of the volcano, the missile will spawn outside of the volcano and hit it from outside. @Donkie, is it possible to create one-sided collisions? Alright. It doesn't have to be a conference, we could schedule a play testing meeting thing.