Few months back, I added distance-restriction to the smartweld welds. Basically, previously welds would be created all over your boat, criss cross. With my update, only props close to each other will get welded. This is pretty neat because: Boats break up realistically, if you destroy the middle part of a snakey boat, it will get split in two. If you create a roof, you need pillars to support the roof, if the pillars get destroyed, the roof falls down. This also solves a issue, sky boats, people literally can't make skyboats using these restrictions. Ultimately, less welds are created. Less welds = Less calculations for server = Less lag. I have received very little feedback on this, with the only being Alex complaining about some visual feedback issues with the tool, but also that this actually creates more lag with boats spazzing out because they're too "unstable". This restriction isn't applied to the regular weld tool yet because it's an experiment. The question is, should we call the experiment a feature, declare it complete and apply it to the weld tool too? Or should I scrap the distance restriction?