Smart Weld Evaluation

Discussion in 'Garry's Mod: Flood' started by Donkie, Jan 10, 2016.

  1. Wolfgang

    Wolfgang Veteran Member Platinum VIP

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  2. jeffreythe00

    jeffreythe00 Dreamer

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    This would solve the skyboat issue for good yes but, have you considered that it might create NEW problems?
     
    #22
  3. Wolfgang

    Wolfgang Veteran Member Platinum VIP

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    How so? If we make it so props within a very limited range could weld and others couldn't like he has been doing, I think it could work out well whereas the realistic boat splitting effect is annoying because when one main prop is destroyed you're entire boat is split into pieces and floats away rendering boats like the catwalk boat useless.
     
    #23
  4. jeffreythe00

    jeffreythe00 Dreamer

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    When people move their props during build phase, sometime the welds may stretch and cause props to detach since they aren't touching anymore. This would be super annoying.
     
    #24
  5. Wolfgang

    Wolfgang Veteran Member Platinum VIP

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    If Donk could code it so the welds could stretch, just not be welded in the first place if out of range, then that would be great.
     
    #25
    • Agree Agree x 1
  6. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    You don't know what you're talking about. Welds stretch.. what?

    And, as I said, my update is 1 change, but as a sideeffect it creates all the 3 points I wrote there. They aren't 3 individual changes.
     
    #26
  7. jeffreythe00

    jeffreythe00 Dreamer

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    When you weld two props together and try to pick one up while the other is frozen the welds stretch.
     
    #27
  8. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    that's a physics engine limitation and not something artificial.
     
    #28