Maybe you, and I know of a few others who do use the prop limit, but a majority of the teams I have seen go around 32ish props. Usually not max. Also those teams usually get RPG'ed to oblivion after a few wins, then leave. If the whole server was doing it, then it would be a problem. Also, this is how solo players usually win; take out the big teams and everyone else is a cakewalk so long as your boat didn't take too much damage.
Prop limit of 32 for 2 people is fucked. Imagine double the props and double the firepower versus someone who is alone. You say teams get RPG'd from a distance after a few wins, but that's not true if most players in the server don't even have the RPG. And even so, the RPG doesn't do much against numerous boats especially when you have 52 props with a team of 4. The whole server never targets teams and that's why teams win a lot of the time. And if everyone teams up to defeat them, they're technically trucing. I like Bayrock's idea of having a shared ammo. That way a team of 4 has just as many rockets as a team of 3, 2, or 1. Or at least nerf the amount of reserve ammo a team gets.
I've already stated that if the point of nerfing teams is to make it so the solo player can win, then you have alternatives other than props. Ie: One could multiply the prop cost per player on your team - Therefore making sure everyone chips in and less tempting to leech. You could also do the opposite for solo players. If you want more options, I've got plenty to share. Also Bayrocks shared ammo idea is not that great. What stops me from joining a team and wasting all the grenades and rockets that you didn't need? ("Hey guys, sorry for wasting the explosives. That guy with the pistol was gonna kill us")
No shared ammo, but like nerfing the amount of reserves a player gets. Like a team of 4 can only have 2 rockets each.
I could see this as a rather fair balancing update. I say this due to the fact that since some people think that teams of 4 shooting multiple rockets at your boat and constantly shooting them with SMG grenades takes out a solo or small teams boat in the first 20 seconds of a round. The only weapon category that I would assume necessary for ammunition sharing would be the explosives portion. I could see it along the guidelines of this: (Assuming all of those on a team have the explosives/weaponry stated below) Solo Player: Standard Everything Team of 2: 6 Rockets, 2 Sticky TNT , 2 Molotovs, 2 Frags, 6 SMG Grenades (Golden Gun: 6 Shots) Team of 3: 9 Rockets, 3 Sticky TNT, 4 Molotovs, 4 Frags, 10 SMG Grenades (Golden Gun: 8 Shots) Team of 4: 11 Rockets, 3 Sticky TNT, 6 Molotovs, 6 Frags, 12 SMG Grenades (Golden Gun: 10 Shots) Now these ammunition limits are just something that I thought up, but I personally feel that this could make a rather large difference with overpowered teams and how the ammo situations work. I could see this implementation changing the outcome of rounds. That is, I am not sure how it would work if say it is a team of 3, and 2 of the people have rockets and all other explosives. I believe it should be the effects of a team of two so they have the team of two explosives/weapon ammunition presets.
I would like to have everyone have like an even amount of ammo, not shared ammo because I am not sure how easy that is to code/implement. Like in a team of 4 everyone gets 2 rockets each, 1 sticky each, 3 smg grenades each. Shit like that.
I see what you are saying. I am not sure about the whole coding situation either so that seems like a great idea as well. To reduce the overall ammo for players on a team could help with the team balancing.
That is true. If you have a team of 4 with bazookas and they save them for one boat. That would be ONE HELL of a fire party
I'm not too sure about this tbh , it would take a huge amount of balancing and tweaking before it would actually start to solve the current problem. We have a large playerbase right now and that means a lot of people might not agree with the drastic change and may choose to leave because of it. We're talking about "balancing" but all we are doing is nerfing teams like crazy to the point where it starts to deter people from making a team in the first place. I don't think teams are too overpowered , ofcourse a four man team is going to destroy a solo player or a two man team. Simple logic isn't it?
Yeah simple logic. What's not simple logic is when a team of 4 is able to beat 24 other players round after round because they have 8 boats each player. Cordinated furepower of 4 people with over 50 props to work with is a little op wouldn't you say?
An experienced and well rounded team will always win regardless of how much you try to nerf teams. There is no way to balance skill , as jeffrey said its not difficult to win vs 20+ other people solo , I do it all the time , so how are you going to tell me a 4 man team is op
But did you literally win for like 5-6 rounds straight? I would love to see it if you have. Teams are so op I don't know why you want to keep them so overpowered. I said round after round which means like in a row.
Yeah if you play enough, or you can just gurentee a win by playing with 3 others because teams are actually unfair.
Every now and then big teams will have rivalries and completely destroy each other, leaving me to profit
Most of the time one of the teams will be still strong enough to win the round. And I still made more money than you that round >