Anti-Pirating. Instead of bouncing the player off the boat, they should be no-collided this will prevent people from bouncing on other people's boats. Anti-Prop Push. Whenever the owner or teammates try to hit a user that doesn't belong on their team the prop will be no-collided so they won't get pushed. If the player is inside a prop when the round starts kill them. Detect whenever a player reaches a certain Y+ and checks if there in that Y for X amount of seconds then kill them. If they reach the very top they get set on fire I realize that, but it isn't very effective. That's all I have for now.