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Thrusters are broken

Discussion in 'Feedback & Support' started by Decap, Feb 27, 2015.

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  1. Decap

    Decap Super Radman

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    After placing thrusters, the round starts and they disappear. the script error thing comes up and the following comes up in the console:

    Code:
    [ERROR] gamemodes/flood_ssgbn56sbcyujtma13gi9g9ru3gh1c84mhxsj/entities/weapons/gmod_tool/stools/thruster.lua:105: attempt to call field 'FindConstraints' (a nil value)
      1. v - gamemodes/flood_ssgbn56sbcyujtma13gi9g9ru3gh1c84mhxsj/entities/weapons/gmod_tool/stools/thruster.lua:105
       2. Run - lua/includes/modules/hook.lua:84
        3. func - gamemodes/flood_ssgbn56sbcyujtma13gi9g9ru3gh1c84mhxsj/gamemode/cl_init.lua:72
         4. unknown - lua/includes/modules/net.lua:32
    
    There is also a small bug where the battle music will play at 10 seconds before the battle round starts and then another song will play once the round actually does start.
     
    #1
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  2. Dr. Pit Lazarus

    Dr. Pit Lazarus Angelic Web Developer Gold VIP

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    When I select the thruster tool, it starts spamming this in the console. But when I select any another tool, it stops.
    Code:
    C_PhysPropClientside::Initialize: PhysModelParseSolid failed for entity -1.
    
     
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  3. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    Discord:
    Donkie#2878
    #3
  4. Decap

    Decap Super Radman

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    Yes
     
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