On Hold "Chop up" water damage into smaller portions

Discussion in 'Garry's Mod: Flood' started by Dawson, Jul 28, 2016.

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  1. Dawson

    Dawson Veteran Member Platinum VIP

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    IDEA:
    • Distribute water damage so that -1 HP is inflicted every 0.25 seconds--a quarter of the time it takes to rack up -4 HP.

    NOTES:
    • Current water damage .......... -4 HP per tick.
    • Spreading out damage will make plunges slightly more forgiving if the user escapes fast enough.
    • Need to verify the frequency rate of each damage tick.
     
    Last edited: Jul 28, 2016
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  2. Derfboy the fish

    Derfboy the fish Dedicated Member

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    What does it currently do?
     
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  3. Dawson

    Dawson Veteran Member Platinum VIP

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    Water damage is currently -4 HP per tick (not sure exactly how long it takes).
     
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  4. jeffreythe00

    jeffreythe00 Dreamer

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    To anyone who doesn't understand why Dawson is suggsting this or at least my understanding of it.

    Chopping the water damage from 4HP per tick to 1 HP every quarter tick allows you to survive a 4 HP tick easier. (IE: you have 10 HP and you're in the water for 2.5 seconds, you'll take 12 HP damage *currently*. Switching to 1HP/.25tick would be 10 damage for the same amount of time)
     
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  5. Wolfgang

    Wolfgang Veteran Member Platinum VIP

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    +1

    One of your greatest ideas yet tbh
     
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