Now I was thinking of this for a long while and I searched a lot and decided to finaly make this thread, hope you like it! Flood New Item: Perks Now lets imagine people playing flood, complaining about the low life, or the slowness of players, what if you could buy a solution to that? I would. But what would that solution be?. Imagine perks like in BO Zombies, Juggernaut (higher life), Speedcola (faster reloading) Stamin-Up (faster sprint) that could be bought in game, to improve your character. Now getting to the point, this perks would only last for the round they have been bough in, you can only use 1 or 2 perks per-round, you can only buy perks in/for the round you are playing, you can't pre-buy preks for future rounds. Perks: -Juggernaut: 25%+ life Spoiler -Stamin-Up: Faster sprint and swimming Spoiler -Speedcola (VIP only): Faster reloading Spoiler -Double-Tap: Faster shooting Spoiler -Mule-kick (only available on 1 weapon round and only for VIP): Carry more than 1 weapon Spoiler Prices: -Juggernaut: 1500-2500$ -Stamin-Up: 500-1500$ -Speedcola: 3000-4500$ -Double-Tap: 5000-6500$ -Mule-kick: 3000-4000$ Although I like these perks, there are many addons (including the BO2 perks) there are many other addon perks. This prices and VIP limitations said are only suggestion/recomendation, final decision is up to Admins, Founders and other server staff. All rules including this said perks shall also be settled by head admins and founders. All perks limitations (how much life, how much speed etc.) will also be decided by staff metting if added to the server. PS: This would be the first/one of the first flood servers with perks if this gets added, hope you enyojed! Perks: Spoiler
Perks would be a pretty good idea on the server. It will bring a new twist to the flood game mode, but I don't think it is fair that some VIPs will have perks and others don't. We don't want the VIPs to get a bigger advantage then the regular members, but it is not my decision.
This was requested before and declined. I even made a big list of perks to be added. @Dawson said the idea was scrapped but I never knew why. http://devinity.org/threads/my-idea-of-perks.507/
I think it's because it will change the game mode completely. Not sure if Donkie really wants to do that
When I stated in the last thread that the "perk idea [was] scrapped," that was directed towards an idea that I previously had.
I would happily see some very minor perks available in-game. Nothing too major though, I don't want advanced players to have an even larger advantage over new players.. Spoiler: Idea 1 Just let players buy perks with tokens. (Very Minor permanent perks) Thick Skinned (50 tokens): + 5 max health Charged (50 tokens): Deal 20 damage in a set radius when you die Things like that? Spoiler: Idea 2 Let players buy perks that recharge [x] rounds after using them (They can reactivate during Build-Phase to have that perk that round) Thick Skinned (10 tokens) (Recharges every 5 rounds): + 10 health Charged (10 tokens) (Recharges every 8 rounds): Deal 20 damage in a set radius when you die Spoiler: Idea 3 Let's actually use levels for something, it won't give huge advantages but will make players feel like they're more involved in the game. Have 4 different perks. (Charged: 5 damage on death, Thick skinned: + 3hp, Damage: +0.5% crit chance). (They can be anything) When a player reaches level 15 the game goes! Oh hey you're level 25! Pick one of these permanent perks! So they choose 1 of the 4 available available, lets say they choose Damage. So now they have +0.5% crit chance. Then they play the game more and they get to level 30 and they get the choice again, so they choose Damage again and now they have 1% crit chance. Then they get 45 and they choose Thick skinned and so on and so on.