I was recently given some data from Bayrock (That was technically public) of the results of flood rounds. Here is some analysis of this data. I would very much like suggestions on what analysis to do and what you would like to see. When should you play the server? Spoiler Below is a graph of average profit per round (Y) against number of players on the server (X) Obviously this means that the ideal time to play the server is when there are 8 or so players. However more people means longer rounds, so you should ideally play according to the graph below, which takes into account how long rounds are. So play with as few players as you can, the rounds are quicker and so you earn more money, you double your profits by playing on servers with fewer players! Big boat or small boat? Spoiler Should you spend a lot of money in the hopes you'll make bank and win the round? Or buy a few props and rely on grenades? Below is a graph of profit against money spent. It's pretty linear until you start getting into the margins that teams spend on boats, and the difference in tactics starts to go up. Above is a more general version, the Goldilocks zone is about $4000 - $6000 so aim to spend about that much. Lone wolf or team player? Spoiler The age old question: should you work as a team or go solo? Below is the graph of average profits for each size of team. So yes, you should always team as a general rule. Veterancy: Can a new player earn as much as an older player? Spoiler Technically, there isn't much difference in the amount older accounts earn compared to newer ones, as shown below where the playerID is plotted against the about earned. Older accounts earn on average more, but newer accounts earn less, as they likely don't have access to all the weapons etc. What DOES matter is your playerlevel. Here's the graph for that against average profit. Players with a very high level earn nearly 3x what a newer player might earn. TLDR: Play with as few players as you can, spend between $4k-$6k with a team of 4 people and have as high a level as possible.