fm_sewers_dev

Discussion in 'Garry's Mod: Flood' started by Donkie, Oct 27, 2015.

  1. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    [​IMG]

    Started on a new map out of boredom and procrastination
    Setting will be roughly the same as the current map, with a big change: A huge pillar in the middle to act as an obstacle, will make for some better gameplay?

    I'll also map cool shit around it so we can have melonrace and spectator area and shit
     
    Last edited: Oct 29, 2015
    #1
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  2. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    Made OP less shit
     
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  3. Firedraft

    Firedraft Devine Member Silver VIP

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    *Builds boat around pillar*
    I love ruining shit.
     
    #3
  4. SilverMario

    SilverMario Golden

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    If neither player has a harpoon on opposite sides of the pillar, it's going to be an awkward boat-tipping fest.
     
    #4
  5. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    Which of the room configurations would you like the most?
    Your own idea is also happily accepted

    1) (water not pictured)
    [​IMG]

    2)
    [​IMG]

    3)
    [​IMG]
     
    Last edited: Oct 29, 2015
    #5
  6. Ethan

    Ethan Emo

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    Edit: You gonna make the map?
     
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  7. SilverMario

    SilverMario Golden

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    I like 2 the best, decent sized rooms and like ten of them!
     
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  8. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    If the map was slightly more bigger, it would be better for players to build outside, very fit for 24 players and not tight as well.
     
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  9. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    It's pretty much the same size as the current map in terms of area.
     
    #9
  10. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    It tends to get tight on current map because I see most of the players building in main lobby while a player/very few team members hog the room. I think it should extend a little bit more further and sort of separate the rooms into each corner. #2 placement is great but however the rooms at the bottom should be removed so there can be more space to build in lobby.
     
    #10
  11. Decap

    Decap Super Radman

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    I like #2 and #3. The thing is @Donkie can we not make two maps based of #2 & #3? More maps the better and I like both layouts.
     
    #11
  12. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    I'm not making two maps with the same setting.
     
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  13. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    Testing room design ideas

    Give input pls

    [​IMG]

    Gonna be pretty large doors (not this texture though)
    [​IMG]

    Also made a fountain
    [​IMG]
     
    Last edited: Dec 14, 2015
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  14. Immy

    Immy Dedicated Member Gold VIP Silver VIP

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    yes larger doors very good idea to get items in.
    especially when you have been building separate boats then join a team and need to move items into room.
    also you know in the rooms we don't need that much water in the back maybe half of the water we have right now in each room.
    This is because when you are in a team of 3 or more it gets very crowded and hard to work around each other.
     
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  15. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    [​IMG]
    [​IMG]

    Tried abit whiter lighting, which looks best?
    [​IMG]
     
    #15
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  16. Dawson

    Dawson Veteran Member Platinum VIP

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    The last screenshot looks better.
     
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  17. counter

    counter Moderator Staff Member Server Moderator Platinum VIP

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    Brighter the better.
     
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  18. Decap

    Decap Super Radman

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    I like the lighter version better
     
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  19. Mercedes

    Mercedes Active Member

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    The darker version is better if you ask me.
     
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  20. Immy

    Immy Dedicated Member Gold VIP Silver VIP

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    nono lighter version looks better
    the dark version looks weird like when the colour on your monitor is off
     
    #20