Beginner Nebula - Level 1 Rising Nebula - Level 10 Prime Nebula - Level 20 New Star - Level 30 Fresh Star - Level 40 Junior Star - Level 50 Senior Star - Level 60 Master Star - Level 70 Prime Star - Level 80 Beginner Supernova - Level 90 Rising Supernova - Level 100 Soaring Supernova - Level 110 Shining Star - Level 120+ At level 130+ You can adjust your own title? I don't know. May sound childish but I got inspiration.
Level 0–9 . . . . . . . . . . . "Weenie Series" Level 10–19 . . . . . . . . . . Tenderfoot Level 20–29 . . . . . . . . . . Calloused Level 30–39 . . . . . . . . . . Bruiser Level 40–49 . . . . . . . . . . Warrior Level 50–59 . . . . . . . . . . Mercenary Level 60–69 . . . . . . . . . . Commando Level 70–79 . . . . . . . . . . . Philistine Level 80–89 . . . . . . . . . . Gladiator Level 90–99 . . . . . . . . . . Juggernaut Level 100–110 . . . . . . . . "Overlord Series" Level 111 (130?) + . . . . . *Custom Title* (Ex: Nincompoop, Pirate, Guerrilla, Autocrat, Turkish Delight)
There is no cap to the level system but it becomes exponentially more difficult. I wouldn't expect anybody getting 150+ in the next year. Also I like most of the stuff from Dawson's list, but we could do with raising it all a bit. Level 111 isn't that high and gives you nothing to aim for after that.
Should we double the amount of levels required for each tier advancement? In addition to titles, players could also be rewarded with other items like store trinkets and / or player models.
It's not so much that I dislike the idea of the titles. I'm not sure how or where they would be applied though. There could potentially be accessories or player models restricted to higher levels too, but that would be something else to debate.