We need a new map. One of the main reason I don't play flood any more is because it's the same map that it was when I first played years ago. No dodging the issue or making up reasons why it hasn't been done yet. Projects have been started but were not finished. I even took a good amount of time to come up with a rough draft of a map idea, complete with a 2D and 3D drawn model, and that was never finished either for whatever reason. So, I have an idea that may or may not give someone incentive to make a map. It's not much, but I'm willing to give someone all of my Flood cash, currently sitting at $5,519,459, if they complete a brand new map that can be used on the servers. Keep in mind that I will only do so for the first person that completes a map, map is tested, then uploaded to the servers. How that map is used is up to @Bayrock and @Donkie. I'm hoping this is enough to motivate someone to get this done. You can use this thread to discuss the map or make another one and just link it below. Edit: I'm up for just uploading some random map on the workshop. However my "prize money" will only be given to someone who creates a map for Devinity.
I agree with this, have the maps change every like 2 hours or so but it's just nice to see something different, not the same old white walls with rooms. More maps = Better quality, Better quality = Happier playerbase, Happier playerbase = More people recommended by others to join the servers. I am a big fan of this map: http://steamcommunity.com/sharedfiles/filedetails/?id=321255276 as I enjoy the open place to build and massive amount of water to test your boat.
I'm up for just uploading some random map on the workshop. However my "prize money" will only be given to someone who creates a map for Devinity.
That one is cool but I think there would need something like a room. I like having a private spot to build my boat. https://steamcommunity.com/sharedfiles/filedetails/?id=182444374&searchtext=flood+fm_ This one is ok, but if you don't have a room, not much room to build/test your boat.
Definitely agree; a new map would give me and what I'd think to be a lot of others more reason to play. Using the same map for years gets old fast. As for the map, I really like the one Bean posted, and would be happy to see it in the game.
You guys gotta post what you want it to look like so any possible mappers have something to go off of.
Something like this: http://steamcommunity.com/sharedfiles/filedetails/?id=321255276 I enjoy the openess.
One was in development but I think donkie didn't had the time to finish it since he was relatively busy with school work and other things outside of devinity. hopefully that map will be finished now that it's summer already
I'm also in favor for map rotations after x amount of hours (maybe 3 to 6) . It'll keep things fresh I suppose
Before we even start devising layouts, let's consider the following: Should we move toward a map that features water that rises and lowers via code (something that we already have), or should we come up with something that features static water (but with the added bonus of quality and possibly other things related to optimized performance)? Donkie has expressed interest in the latter, from what I have seen. For something like that, we could come up with larger map layouts that'd feature areas for building + loitering, and for fights (which players would have to move their builds). One example for a map featuring static water would be something with a wharf setting.... Very preliminary, rough layout that was done a few months ago. The construction and fight zones would be expansive enough for proper navigation/interaction. Inspiration was taken largely from San Francisco's iconic Pier 39: https://hirosdigitalartgallery.files.wordpress.com/2014/10/fishermans-wharf.jpg __________________ Also, Decap's absolutely right. I'm ever-increasingly getting tired of playing a map that was originally devised by the 'other guys.' The time for action is now....
Elaborate, I'm not sure how static water would work. You have to get everyone into the water and manage to keep them there. Plus the name of the gamemode is "Flood", where water floods into the map.
Well, I'm not savvy about everything performance-related, but we shouldn't bind ourselves religiously to standards, either. That is to say, we ought to try different things. @Donkie would have to elaborate about the details.
The only ways I can think of static water "working" is 1: Teleport all players and their boats into the water area. Bad idea for obvious reasons. 2: Have players build in a giant ocean. Annoying to build. Bad idea for more obvious reasons. 3: Have some sort of destructible harbor type thing where players build their boats which will then break at the start of the round. More difficult to build. (depends) Seems kinda stupid compared to the already in place system of flooding the map. Doesn't make sense. 4: Have an area where players spawn and can build things, but any props or players left in that area when the round starts will be destroyed/killed. Players will be responsible for moving themselves and their boats into the water area by themselves. Would confuse new players. Again, seems kinda stupid compared to the already in place system of flooding the map. If it's other rooms and areas you want, there's no reason that other rooms and areas can't be added with rising water. I don't see a problem with the current system. Custom map for devinity would be cool though.
The idea for a map that features static water would be for players to take their time constructing boats in the build area. Once finished with their designs, it'd be up to them to enter the battle zone. Of course, it'd have to be done when an active fight isn't taking place; they'd have to wait until the arena opens up. Players that survive would have the option of remaining in the fight zone or retreating back to the mainland for re-construction. Regardless, boat building could be done while in the former, too. Teleporting all players by force would be irritating. It ought to be applied only for respawning players that die/forfeit.
Welp, the Flood derivative/spin-off could be implemented without the intent of replacing the existing build. (Sort of like what the Homicide gamemode is to Murder.) The whole thing in general is just something to think about, though.
I had an idea that was players would just spawn onto a large raft that is floating in the ocean. They can use the raft to build on and test it in the waters. When battle round starts, the raft would just sink into the water instead of the water rising. It wouldn't have any rooms but I feel we need some diversity and not every map needs to have rooms in it.
This is actually a very unique and I believe easy to code (just set the raft's buoyancy rating to change once round starts.) The only problem would be when the raft floats back up, I feel players would find some way to exploit it or try to keep it down. Plus, since I'm pretty sure the raft couldn't be part of the map itself or if it could itd be a bitch to code, players could use props to glitch it.
That raft would probably be a map thing and not a physical object floating, since those are difficult to stand on and work on.