1. Dual Elites 2. http://steamcommunity.com/sharedfiles/filedetails/?id=396139999 3. Two pistols duel wielded basically. Double the guns, double the firepower. It would be a great alternative to use over the Desert Eagle as well as the Five-SeveN, even the starter pistol solely because the dualies have more ammo than any of the other pistols, however it is the least effective at long range and does not deal as much damage as the rest of the pistols so it would be great to use as a close range spray and pray pistol more so than the 57 which can be used to land faster shots than the deagle is able to at long ranges especially.
I don't know if this is possible .... But what about a weapon that is able t0 break a weld of props... like a sledgehammer or something so this cannot be overpowered it could have limited uses or something? probably a bad idea but there u go lol
We already have a sledgehammer weapon, However I never thought of adding that specific trait to it. Currently it does player damage and can be thrown. It would encourage people to use the sledgehammer more often when in close encounters. I think a 25% chance of unwelding a prop sounds good. What do you think @Donkie?
I believe that sledge should increase the change to unweld a prop, maybe by 65%? The sledge hammer can literally break most props in the server (some can be dented) while crowbar should be 25%. This can go well with the idea of the 'welder' similar to Killing Floor where you can weld/unweld doors, but only with props. EDITED LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=582526207 The welder should weld/unweld nearby props but it should have limited ammo like the fire extinguisher. It can be useful in many ways, like for example if a prop is tilting your boat by a fuck ton and you use the welder to 'unweld' the prop to rebalance the entire boat. When using the welder feature (not unweld) on props, it should 'connect' the prop to any other touching ones to provide more 'defense'. (Such as welding dead player's props in front of you) The welder can also act like a melee weapon
I think that its time for a new gun their is people who have every gun and their is nothing to do so i think that they should add a mini gun type weapon with 2 damage a bullet 500 rpm and it costs like 200k and 750 ammo with a recoil like the ak
500 RPM and you want a spinigun? Boi, ~800 RPM is a M4 amount of fire rate, 1400 RPM is what your talking about. @CounterCraftz I'm sorry but, M249 is not a variant of a minigun, LMGs and miniguns are two different things. That has been your gun thing of the day! Stay tuned for next time when I am not in a good mood and a gun topic comes up!
1. Claws, Original (Divii's Claws (Wolverine)) & Meele Weapon. 2.http://steamcommunity.com/sharedfiles/filedetails/?id=234478635&searchtext= 3. Its the Claws of Wolverine.... & We need more Melee Weapons in this Community Divii's Claws (Wolverine) Maybe, set the Damage to 15? 35? or more? For Silver or Gold VIP Only?
1.(Name of weapon(s): M9K Beretta - For VIP+ 2.(Link to the steam workshop page): https://steamcommunity.com/sharedfiles/filedetails/?id=128093075 3.Why you want it to be added: Because there's no Pistol for VIP's and I would like at least one to be added 4: Description of the Weapon: "M9 Beretta" Store Value: You decide idk Fire Mode: Semi-Automatic Ammo: 168 Damage: 3.5 ___________________________________________ 1.(Name of weapon(s): M9K Glock-17/18- For VIP+ 2.(Link to the steam workshop page): https://steamcommunity.com/sharedfiles/filedetails/?id=128093075 3.Why you want it to be added: There's no 4: Description of the Weapon: "Glock-17/18" Store Value: You decide idk Fire Mode: Automatic Ammo: 100 Damage: 4
How about a mortar, you can put it on your boat, it is kinda heavy, and you can hit people with a long range but you have to have a good aim for it. 1-5 bullets, not too many and it does like the same ammount damage as a grenade, but you can shoot it further and it explodes when it hits a prop or the water. Offcourse it has to cost some money, around 1k or something, just to keep it from being over used. Not the same as the cannon which you can only use in pirate rounds, but this mortar should be able to be used in normal rounds.
I created a few demos yesterday that showcase ideas for new weapons + one weapon replacement. I'll add stats later, but just wanted to show you guys what I've found over the months. Flood Weapon Testing - New Weapon Armaments (?) Flood Weapon Test - New Specials (?) Flood Weapon Testing - New/ Replacement Explosives (?)
1.(Donald's Staff) & a Staff, weapon.. can burn props don't deals explosive damage). 2.http://steamcommunity.com/sharedfiles/filedetails/?id=301405684&searchtext= 3.(Its a Staff, can shots fire balls. without explosive. & Because its cool and tree. Read the Desc on the Workshop!
1.Flamethrower 2. http://steamcommunity.com/sharedfiles/filedetails/?id=652911755&searchtext= 3.Would be nice to have a close range weapon that starts props on fire.