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No Collide Tool -- Right-mouse function bugged

Discussion in 'Feedback & Support' started by Dawson, Oct 19, 2014.

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  1. Dawson

    Dawson Veteran Member Staff Member Admin

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    While I am away from my PC for the time being, I still recall an issue that occurs whenever the right-mouse function of the No Collide tool is used. The buoyancy rating of any prop that is made to collide with nothing (except for the world) becomes overridden and instead adopts a rating reminiscent to "extremely bad." Weight also seems to increase dramatically. Affected props that could normally float automatically sink, and any that are welded to normal props drag them down too. If possible, please consider finding a solution to this issue when possible. Thank you kindly.
     
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  2. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    That's the way it works. It stops colliding with the water which makes the bouyancy 0. It's intended behaviour.

    I'll consider recoding the nocollide tool though to perhaps prevent that.
     
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  3. Dawson

    Dawson Veteran Member Staff Member Admin

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    I understand the props, but the water too...? I thought it would have been also part of the world like the walls and ceilings, but oh well. Thank you for your feedback.
     
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  4. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    No it's actually an entity since it's able to move. If it'd be static water it would collide like normal.
     
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  5. Bayrock

    Bayrock Founder & Developer Staff Member Founder

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    There's also the option to replace it with Smart No Collide which if I understand correctly would replace the right click with a Smart Weld-esque type no colliding. Having the current tool ignore the water entity on right click could fix this 'problem' too, right? Whatever sounds better.
     
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  6. Donkie

    Donkie Founder & Senior Developer Platinum VIP

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    Rightclick nocollide is always preferred because it generates less lag than what the smart nocollide tool does. I need to look into seeing if there's any way to fix this natively.
     
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  7. Bayrock

    Bayrock Founder & Developer Staff Member Founder

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    I just realized our smart weld tool supports smart no colliding when you weld your props anyway.
     
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