this, x1000 I don't understand the point in adding a big tutorial, it's literally just knowing basic gmod physics and making a damn boat. I especially don't understand giving players a reward for it, seems pointless as their reward should be learning how to play the gamemode in the first place. And why give the people who already know how to play 5000 less money, giving them a disadvantage? You should never force a tutorial on someone, basic game design. Just make the message: "hold q to open the buy menu, combine buoyant props (such as the vending machine and the blue barrels) using the weld tool to make a boat, make sure your boat is evenly balanced in terms of weight so it doesn't tip over, make creative combinations, use the water in each room to test the buoyancy of your boat, when build phase is over you cant build anymore so finish up before the time runs out, buy good weapons before the time runs out (which will be used after the water rises), get on your boat in standby, shoot the others after the water rises, have fun". I don't see how you can get more in-depth than that, and if the person still doesn't get it then other than messing around in sandbox nothing else could help them, seriously. If the person doesn't know how to use the phys gun despite being the most simplistic design ever and being the most used thing in gmod, then it's their fault tbh. Maybe include a dumb "left click to move props, right click to freeze them in place" will do, but still pointless imo. Stuff like smart weld is self explanatory, but not only that, literally explanatory because the game tells you how to use it at the top of your screen. How can you not know how to smart weld after reading that and experimenting? Teams is basic af too, just click teams tab and the rest is self explanatory af. Basic game design- don't assume the player is literally retarded. Why do you think a lot of critically renown classics have no tutorial at all? I'm not saying to not add a tutorial but you don't need to explain every tiny thing, especially when you can just google it. And also, the reward for a tutorial should always be learning how to play the game and using that to your advantage. That is the incentive, not actual money/points whatever. In fact adding an incentive will make players more drawn to zoom through it for the ez money (the issue with surveys/polls with incentive).