I have an idea for an event. Basically the event gives advantages to dead players, and makes the stakes higher for the players still alive. Basically, dead players become props and invade people's boats by either attempting to "prop push" players off their boats, or sinking the boat entirely. -When a player dies, it will become a prop. A prop in which was already added to the prop catalog; the props dead players turn into retain the amount of health the catalog's prop contains, including it's float-ability as well as how heavy or light it is. -In turn, a dead player which had turn into the prop can hop on top of the boat, but depending on how heavy the prop you are, the slower you move. Also, heavy props such as the locker will sink to the ground immediately. -"How do I ruin people's day when I sink to the ground?" You may ask. Well, each prop contains a certain amount of sprint/energy. Basically, heavy props have more sprint then say, light props like a vending machine. As a locker let's say, you use your sprint. You are on the ground in the water. You use your sprint, which makes you slightly faster and allows you to float to the top. Hold shift, and spacebar and you will slowly but surely float to the top. Remember, how heavy the prop you are, really depends on how long until you float to the surface and how much sprint you have. You finally get to the surface, and have a few more seconds before you have to sink to the bottom and charge up your sprint again. -You find a player's boat, and jump on top of it. As a locker, you sink the boat and attempt to "prop push" the player into the water. They can shoot you and damage you with their weapon, but you still are a normal prop they can shoot, like how you shoot a prop in a fight phase. -When you get shot to where you disappear, you won't respawn. One time thing. If you are a bad prop, your screwed. -Light props have less sprint, you can skim over water but at a slower pace to balance out between heavy props and light props. People are able to ride you, but you can be destroyed and have players easily fall off. Any suggestions/questions? Post below.