Build round changes: All props floatability has been reversed with the exception of the Very Bad Locker which I will explain later. Here is what the Floatability scale looks like now: Spoiler 2. The reverse of these would cause the following changes: Good -> Very Bad Average -> Bad Bad -> Average Very Bad -> Good Extremely Bad (aka Locker prop) -> Great 3. Prices and health stay the same for all props. 4.The Locker prop will have a better floatability than any other prop available. It can sustain 2 players without tipping at all. Battle round: No changes