Scramble: Where Stakes Are High!

Discussion in 'Implemented Events' started by Dawson, Dec 25, 2015.

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Would you approve of introducing "Scramble" as a new Flood event?

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  1. Dawson

    Dawson Veteran Member Staff Member Admin

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    1) The health values of all props spawned by their respective users are randomly swapped with each another prior to the Battle Phase.​


    2) The way HP is reallocated–whether for better or worse–would solely be up to chance.
    • Each Scramble Event would be theoretically unique in outcome and experience.
    • Each player would receive a different scrambling result.
    • The probability for HP exchanges to occur between certain props might be rarer than others (e.g. HP swapping between a vending machine and a locker).
    3) Play your cards (or in this case props) right: High-risk, high-return scenarios would more than likely be possible. Shitty boats could become leviathans while heavily armored vessels could be degraded to mush.


    Props with conventional HP

    Vending machine (1) . . . . . 331 HP
    Vending machine (2) . . . . . 331 HP
    Large dock pole . . . . . . . . . . 118 HP
    Small dock pole . . . . . . . . . . 77 HP
    2 x 4 window screen . . . . . . 204 HP
    Jumbo bookshelf . . . . . . . . . 154 HP
    Vending machine plate . . . . 170 HP
    Lockers . . . . . . . . . . . . . . . . . 679 HP
    Snowman head . . . . . . . . . . 68 HP
    Boat . . . . . . . . . . . . . . . . . . . . 297 HP
    Cell door . . . . . . . . . . . . . . . . 107 HP
    Dumpster . . . . . . . . . . . . . . . 382 HP
    Money pallet . . . . . . . . . . . . 297 HP
    Paper towel roll . . . . . . . . . . 1 HP


    Props with "scrambled" HP

    Vending machine (1) . . . . . 154 HP
    Vending machine (2) . . . . . 204 HP
    Large dock pole . . . . . . . . . . 77 HP
    Small dock pole . . . . . . . . . . 679 HP
    2 x 4 window screen . . . . . . 331 HP
    Jumbo bookshelf . . . . . . . . . 297 HP
    Vending machine plate . . . . 331 HP
    Lockers . . . . . . . . . . . . . . . . . 1 HP
    Snowman head . . . . . . . . . . 297 HP
    Boat . . . . . . . . . . . . . . . . . . . . 68 HP
    Cell door . . . . . . . . . . . . . . . . 382 HP
    Dumpster . . . . . . . . . . . . . . . 107 HP
    Money pallet . . . . . . . . . . . . 170 HP
    Paper towel roll . . . . . . . . . . 118 HP
     
    Last edited: Dec 27, 2015
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  2. Pentagram-Null

    Pentagram-Null Member

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    Mmm... Pretty Good. +Support
     
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  3. thepastamonster

    thepastamonster Member

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    I like this :)
     
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  4. Taki'Asha

    Taki'Asha Community Member

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    Finally, over used concrete barriers will stand no match to my book case boat!... Unless I get a bad scramble and get 1 hp for each bookcase and pole...
     
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  5. Decap

    Decap Super Radman

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    Likey
     
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  6. IceSeasons

    IceSeasons Dedicated Member

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    This idea is pretty good though, if you ask me. Scrambling the stats of each prop during this round will allow players to think up new and unique designs that are usually considered as unreliable in normal rounds. Hopefully, I will get to see some amazing designs through this. :D

    With that said, I don't think my personal designs would work under these circumstances. I use way too many props and variations for my boat. :frown2:
     
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  7. counter

    counter Godly Member Platinum VIP

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    It'll be OP if the thick vending machine prop has 679 HP. Worth the money right?
     
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  8. IceSeasons

    IceSeasons Dedicated Member

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    Hmm, yeah. I agree that it could only amplify the issue if scrambling causes the mostly used props to be even used further. I would suggest a probability to address this though, maybe like 5 - 10% chance of a thick vending machine to have a HP of 679?
     
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  9. Dawson

    Dawson Veteran Member Staff Member Admin

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    Probabilities for HP exchanges to occur between certain prop combinations could be arranged.
     
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  10. Bayrock

    Bayrock Founder & Developer Staff Member Founder

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    I dig this idea, and it shouldn't be complicated to implement. Nice one @Dawson; I'll see if I can do something!

    edit:
    Got it functioning partially. Should be able to have it pushed with next patch. Just a few things to iron out first.
     
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  11. Natty2708

    Natty2708 Member Bronze VIP

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    this sounds cool
     
    #11
  12. Bayrock

    Bayrock Founder & Developer Staff Member Founder

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    I implemented this event last month. This thread can be used for any further feedback about the event.
     
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  13. Dawson

    Dawson Veteran Member Staff Member Admin

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    Would it be possible to implement the scrambling as soon as the build phase ends? Or would it be better to have everything scrambled at the beginning (as it is now)?
     
    Last edited: Feb 4, 2016
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  14. Mapplesauce

    Mapplesauce twentyseven character title

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    Nah, I agree with your original plan in that the props health should be randomized once the build phase ends. I mean I thought that was almost entirely the point of the gamemode, where there's a lot of risk involved in making a boat because you dont know if the prop can end up having like 1 hp.

    Though the gamemode settings atm are still pretty fun to play with, I think it'd be more hilarious to have the prop healths be randomized after build phase
     
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  15. Decap

    Decap Super Radman

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    I like the way it is honestly. This gives a way for use to make unconventional boats using props that usually wouldn't be used. The other day, pallets had the HP of a locker and it was fun finding ways to use it. If they are randomized after we build, it's just not going to make it as interesting. Everyone will be like "welp, just build whatever i guess".
     
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