v1.8 Relatively big update, spent a lot of time on this. With @Bayrock 's assistance! 21 new achievements, ideas put together by @Dawson Added new Rules tab, page design by @Dr. Pit Lazarus Added 3 new weapons: Sledgehammer, can hurt players, can be thrown and picked up Goldengun, deals 1/4th of a prop's health as damage, 4 shots Predator missile, very expensive, one time use, lets you fire a missile from the sky to cause a huge amount of damage to an area. Added 5 new playermodels, colorable CSS models. Courtesy of @CounterCraftz Added a new HUD element that displays info about your current team You now take damage if you try to jump up on someones boat in fight phase. Moved over all /commands (/give, /jointeam, etc) to the centralized admin system, they now show up in commands tab Disabled tankglass material Fixed a money exploit with boatmotor rightclick Fixed lamps and lights Limited rope width Mod stuff: Fixed !cleanall and !cleansprays Logs can now be searched by player info (name, steamid, etc) Removed !bring
V1.8.1 fixes Sledgehammer no longer causes friendly damage Weapon changes Colt Python: Price: 3000 -> 5000 Damage: 5 -> 8 Ammo: infinite -> 126 Deagle: Price: 4000 -> 6000 Damage: 5 -> 7 Ammo: infinite -> 152 Predator: Fixed icon Fixes round two: Fixed teams not being sent on join (Hopefully) Fixed predator locking player Fixed predator not always getting removed properly Fixed up any friendly fire / pvp related damage issues and hitnumbers issues Buffed melee vs zombie damage by a lot
v1.8.2 minor update Admin mod name matching has now gotten a lot more intelligent. Weird unicode characters will be converted to regular characters before compared. If my name is "Ⓓⓞⓝⓚⓘⓔ", doing "!slay Donkie" will now work just fine. Random blankspaces and other separation characters are also converted before comparing. If my name is "Don kie", doing "!slay Donkie" will now work just fine. Just a * in place of a players argument will target all players on the server. Just a ! in place of a player(s) argument will target yourself. If you start a players argument with a dash, -, it will target an entire team instead. "!slay -TeamBlue" will kill everyone in said team. Fixed War Dinghy / Floating Fortress achievements having each other's description. Fixed damages < 1 not registering, this fixes issues with fire damage not being rewarded. Removed the slot tinkering with the reserved slots system. Fixed spectators having names over their heads. Weapon Holstering is now disabled incase an event overrides your loadout.
Donkie Changes: Rewrote the entire hats/playermodel system, I present to you, Items 2.0! Items are no longer restricted to only hats. A lot of different body-part-items are featured! Items no longer have to be "model slapped on body" things anymore, items can be a lot more than that, such as particle effects, trails, weapon skins, etc. You can now wear multiple items at once, as long as they don't cover same body parts You can now preview an item before buying it You can now sell back an item for 50% return Upped max price of items to 999 instead of 99. @Dawson and @CounterCraftz has helped a lot with this! Added three new grenades, features really good animations Stickynade - attaches to boats Molotov - Ignites boats Frag - Regular frag nade, has a small chance to ignite props Removed old grenade Improved the death body ragdoll a lot, now keeps its decals, accessories, colors, limb positions, etc. Rewritten the prop protection system, props don't immediately vanish upon leaving now. Will help people who often disconnect. This will also prevent teams losing half their boat during fight etc. Added new select icons for all weapons Ported the revolver, smg, pistol, ar2 and crowbar from HL2 to lua Weld tool now has the same distance limiter that the smartweld does US server 3 is now a event-only server Added a new experimental randomizing system for events, designed to prevent multiple occurences of same event in a row. Added cooldown to welfare giving. Can now only be given every 24 hour. Slight economy balance: We concluded that it's too easy to get cash. Both cash per second alive and cash per damage has been slightly reduced. Redesigned sledgehammer player damage, now always deals damage if it hits a player. Buffed boatmotor by a lot, also made it cheaper. Thrusters now cost $150 to buy. (still VIP though) Removed admin gravity gun Player-push-off-damage is now set to 10hp/s Being pushed off a player no longer damages you (reverse goomba exploit) Fixed the juggernaut and team events losing a team Fixed boatmotor refund exploit Fixed flying spectators having their names visible Admin mod: Added !bans <player/steamid> command, displays all previous bans for this player Many commands now only logs if they actually succeeded (like /give) Removed logging for a few commands Bayrock Changes: Added ability to create public teams Toggled via checkbox in the teams tab Players can join public teams without invites Public teams are marked with a icon Added forum post count rewards Progresses further as post count increases Rewards cash and tokens Added treasure chests to pirate round Spawns at a random position on the map Contains a variety of surprises Overhauled hint system Added ability to control teammates motors/cannons Added ability to claim Steam group reward from the popup Fixed prop scramble refund bug Fixed players getting godmode while having an offensive name Admin mod: Added !friends command Added optional reason in !calladmin command
Accumulated changes over last months, along with a slightly bigger update today: Forum post and registration rewards are now in the form of achievements Added a bunch of materials suggested by @Dawson , also a watermelon material Disabled a bunch of semi-transparent materials as suggested by @CounterCraftz Fixed not being able to sell tokens Props now get directly cleaned up for players who get kicked or banned Fixed prop reusing not showing up (F1) Added more interesting randomized team names for team event, suggestions by @Dawson Sailors now get sailorhats instead of fezhats during juggernaut event Fixed broken weapons being given during one-weapon and random-weapons events Added names to all props, can be seen in the tooltips
Minor update: The "Community" workshop addon is now added to the server, allowing some community members to add content entirely on their own. Fixed scramble event refund abuse. Added a ban warning icon to scoreboard, hover mouse over it for more info. Lowered player speed. Added auto kicking from teams after round ends if the teams are too big. Upgraded !hide.
Halloween 2016! Halloween is back again! The spookyness of last year has returned! Gifts will be randomly rewarded after a round. Can contain a player model! Spooky music and props have been placed around the map. 5 new player models added, all spooky themed! 4 achievements to unlock, can you get them all? General update: Fixed the annoying 1 second freeze lag upon fight phase. Fixed room ownership not being shown to newly joined players. "Group Reward" is now an achievement aswell. Updated all tools to latest Garrysmod code, fixing bugs and glitches. Fixed physgun buoyancy glitch
Flood 2.0.2: Fixed pirate chest explosion not working Fixed pirate chest not giving bugbait ammo Disabled "reuse" before a juggernaut event Fixed a bunch of lua errors and console error message Fixed being able to use source language strings in team names (#Blabla) Fixed non-default hands not showing Added Limit: ∞ to prop tooltips Updated refund system: Boatmotors, cannons and thrusters will now always give you cash back when appropriate Major update to the boatmotor, cannon, flag and smartweld tools: Latest nice tool code Added "ghosts" Added ability to weld/notweld when placing Added undo support
Christmas! Christmas is here again: * 4 new player models * VIP giveaways, one VIP rank will be given out every day for the next two weeks. * Nice snow falling, and a pretty layer of snow on the ground, along with smushy footsteps! Along with that, some general stuff: * Fixed boatmotors, thrusters and cannons price not being added to "cash spent" in round stats, giving a false profit. * Fixed trails not working.
Christmas is over! Also a smaller update: Fixed a bunch of grammatical and spelling errors, thanks to @Frozen♡Humanity for pointing out! Fixed money making exploit by spawning a prop inbetween two rooms, making it get refunded twice. Roundstats money earned and spent is now more accurate. Roundstats panel is now resizable by dragging lower-right corner. Added pretty and consistent money formatting everywhere, with thousand separators. Added indicator in Weapons tab for default weapon. Fixed combat bow not being holsterable/defaultable.
Minor update Added ability for prop categories other than the current ones Added prop descriptions Added ability to favorize props by rightclicking them