I think we all can agree flood becomes quite stale and boring after being played too much, atleast for most of you guys. This is a problem because if you get bored of the gamemode, it gives you less reason to stick around in the community itself, which leads to staff resignation and other sad stuff. Adding new content (events, weapons, etc) does somewhat help with making it less stale, but it doesn't give anything groundbreaking, which is what I believe is needed. Many games uses some sense of progression to keep their playerbase alive. I'm talking levels, character customization (gear, clothing, weapons, talents, etc?), achievements, statistics. And maybe this is where we need to go too? One idea, could be: making the gamemode require more farming to unlock the coolest of the shits. Currently we are pretty kind to the player and he can get anything within a day max, but I'm talking making shit more hardcore, days of playing required to get that sexy weapon, or maybe prop unlock, or hat unlock, or whatever. A ground-up rebalancing Another idea, could be to make the leveling system into an actual leveling system, experience, level up achievements and unlocks, etc. Then we could have "prestige" levels where you reset everything and start from scratch again. This could create a huge amount of playtime possibilities. Do you agree with me? Throw ideas!